Procedural Dungeon Generator 5.0

Hello everyone! With Update 5.0 I’m excited to announce a long requested feature for the dungeon generator: The ability to design and add Custom Rooms to your Dungeons! With the Custom Room Blueprint you can design your own rooms with boss battles, puzzles, and hand built experiences. The Custom rooms are generated as empty grid based rooms which can the be manually blocked out and shaped using volumes, then decorated with any blueprints or static meshes. Once you finish designing your custom rooms they can be added to the dungeon and set up to spawn as a random encounter, or replace any specific room along the dungeon path!

This feature allows for much more control over the experiences players will find exploring your dungeons, as well as the order you want them to be encountered.

The updated also includes a new message system that will allow you to display custom messages through the Mini-Map UI when encountering different actors throughout the dungeon! Perfect for adding hints, special titles, and congratulatory messages for exploring your ever growing complexes.


I hope everyone enjoys this update and makes some amazing dungeons!

Update 5.0

  • Changed

    • Added a text box to the Minimap UI to display messages from actions in the dungeon

  • Added

    • Added Custom Rooms

      • Added Custom Room Array to Map Data, along with new struct and enum to control location and spawning

      • Added Custom Room Bool to Room Themes to prevent themes from being used for procedural rooms

      • Added Custom Room Parent Blueprint

      • Added Custom Chamber Room example blueprint

  • Fixed

    • Fixed an issue that caused Keys to be assigned to previously spawned doors when using event dispatchers

    • Changed light source tick settings to increase stability for larger dungeons

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Procedural Dungeon Generator 4.0